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yiear.c
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C/C++ Source or Header
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2000-04-04
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12KB
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383 lines
/***************************************************************************
Yie Ar Kung-Fu memory map (preliminary)
enrique.sanchez@cs.us.es
CPU: Motorola 6809
Normal 6809 IRQs must be generated each video frame (60 fps).
The 6809 NMI is used for sound timing.
0000 R VLM5030 status ???
4000 W control port
bit 0 - flip screen
bit 1 - NMI enable
bit 2 - IRQ enable
bit 3 - coin counter A
bit 4 - coin counter B
4800 W sound latch write
4900 W copy sound latch to SN76496
4a00 W VLM5030 write
4b00 W VLM5030 start
4c00 R DSW #0
4d00 R DSW #1
4e00 R IN #0
4e01 R IN #1
4e02 R IN #2
4e03 R DSW #2
4f00 W watchdog
5000-502f W sprite RAM 1 (18 sprites)
byte 0 - bit 0 - sprite code MSB
bit 6 - flip X
bit 7 - flip Y
byte 1 - Y position
5030-53ff RW RAM
5400-542f W sprite RAM 2
byte 0 - X position
byte 1 - sprite code LSB
5430-57ff RW RAM
5800-5fff RW video RAM
byte 0 - bit 4 - character code MSB
bit 6 - flip Y
bit 7 - flip X
byte 1 - character code LSB
8000-ffff R ROM
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6809/m6809.h"
void yiear_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void yiear_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( yiear_videoram_w );
WRITE_HANDLER( yiear_control_w );
int yiear_nmi_interrupt(void);
/* in sndhrdw/trackfld.c */
WRITE_HANDLER( konami_SN76496_latch_w );
WRITE_HANDLER( konami_SN76496_0_w );
static READ_HANDLER( yiear_speech_r )
{
return rand();
/* maybe bit 0 is VLM5030 busy pin??? */
if (VLM5030_BSY()) return 1;
else return 0;
}
static WRITE_HANDLER( yiear_speech_st_w )
{
/* no idea if this is correct... */
VLM5030_ST( 1 );
VLM5030_ST( 0 );
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x0000, yiear_speech_r },
{ 0x4c00, 0x4c00, input_port_3_r },
{ 0x4d00, 0x4d00, input_port_4_r },
{ 0x4e00, 0x4e00, input_port_0_r },
{ 0x4e01, 0x4e01, input_port_1_r },
{ 0x4e02, 0x4e02, input_port_2_r },
{ 0x4e03, 0x4e03, input_port_5_r },
{ 0x5000, 0x5fff, MRA_RAM },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x4000, 0x4000, yiear_control_w },
{ 0x4800, 0x4800, konami_SN76496_latch_w },
{ 0x4900, 0x4900, konami_SN76496_0_w },
{ 0x4a00, 0x4a00, VLM5030_data_w },
{ 0x4b00, 0x4b00, yiear_speech_st_w },
{ 0x4f00, 0x4f00, watchdog_reset_w },
{ 0x5000, 0x502f, MWA_RAM, &spriteram, &spriteram_size },
{ 0x5030, 0x53ff, MWA_RAM },
{ 0x5400, 0x542f, MWA_RAM, &spriteram_2 },
{ 0x5430, 0x57ff, MWA_RAM },
{ 0x5800, 0x5fff, videoram_w, &videoram, &videoram_size },
{ 0x8000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( yiear )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x08, "30000 80000" )
PORT_DIPSETTING( 0x00, "40000 90000" )
PORT_DIPNAME( 0x10, 0x10, "Unknown DSW1 4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Difficulty?" )
PORT_DIPSETTING( 0x20, "Easy" )
PORT_DIPSETTING( 0x00, "Hard" )
PORT_DIPNAME( 0x40, 0x40, "Unknown DSW1 6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Number of Controllers" )
PORT_DIPSETTING( 0x02, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, "Unknown DSW2 4" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown DSW2 5" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown DSW2 6" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown DSW2 7" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown DSW2 8" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
/* 0x00 gives invalid */
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8x8 characters */
512, /* 512 characters */
4, /* 4 bits per pixel */
{ 4, 0, 512*16*8+4, 512*16*8+0 }, /* plane offsets */
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* each character takes 16 bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16x16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 4, 0, 512*64*8+4, 512*64*8+0 }, /* plane offsets */
{ 0*8*8+0, 0*8*8+1, 0*8*8+2, 0*8*8+3, 1*8*8+0, 1*8*8+1, 1*8*8+2, 1*8*8+3,
2*8*8+0, 2*8*8+1, 2*8*8+2, 2*8*8+3, 3*8*8+0, 3*8*8+1, 3*8*8+2, 3*8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 /* each sprite takes 64 bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 16, 1 },
{ REGION_GFX2, 0, &spritelayout, 0, 1 },
{ -1 } /* end of array */
};
struct SN76496interface sn76496_interface =
{
1, /* 1 chip */
{ 1500000 }, /* 1.5 MHz ? (hand tuned) */
{ 100 }
};
struct VLM5030interface vlm5030_interface =
{
3580000, /* master clock */
100, /* volume */
REGION_SOUND1, /* memory region */
0, /* memory size of speech rom */
0 /* VCU */
};
static struct MachineDriver machine_driver_yiear =
{
/* basic machine hardware */
{
{
CPU_M6809,
1250000, /* 1.25 Mhz */
readmem, writemem, 0, 0,
interrupt,1, /* vblank */
yiear_nmi_interrupt,500 /* music tempo (correct frequency unknown) */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32, 32,
yiear_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
yiear_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_SN76496,
&sn76496_interface
},
{
SOUND_VLM5030,
&vlm5030_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( yiear )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "i08.10d", 0x08000, 0x4000, 0xe2d7458b )
ROM_LOAD( "i07.8d", 0x0c000, 0x4000, 0x7db7442e )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "g16_1.bin", 0x00000, 0x2000, 0xb68fd91d )
ROM_LOAD( "g15_2.bin", 0x02000, 0x2000, 0xd9b167c6 )
ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "g04_5.bin", 0x00000, 0x4000, 0x45109b29 )
ROM_LOAD( "g03_6.bin", 0x04000, 0x4000, 0x1d650790 )
ROM_LOAD( "g06_3.bin", 0x08000, 0x4000, 0xe6aa945b )
ROM_LOAD( "g05_4.bin", 0x0c000, 0x4000, 0xcc187c22 )
ROM_REGION( 0x0020, REGION_PROMS )
ROM_LOAD( "yiear.clr", 0x00000, 0x0020, 0xc283d71f )
ROM_REGION( 0x2000, REGION_SOUND1 ) /* 8k for the VLM5030 data */
ROM_LOAD( "a12_9.bin", 0x00000, 0x2000, 0xf75a1539 )
ROM_END
ROM_START( yiear2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "d12_8.bin", 0x08000, 0x4000, 0x49ecd9dd )
ROM_LOAD( "d14_7.bin", 0x0c000, 0x4000, 0xbc2e1208 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "g16_1.bin", 0x00000, 0x2000, 0xb68fd91d )
ROM_LOAD( "g15_2.bin", 0x02000, 0x2000, 0xd9b167c6 )
ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "g04_5.bin", 0x00000, 0x4000, 0x45109b29 )
ROM_LOAD( "g03_6.bin", 0x04000, 0x4000, 0x1d650790 )
ROM_LOAD( "g06_3.bin", 0x08000, 0x4000, 0xe6aa945b )
ROM_LOAD( "g05_4.bin", 0x0c000, 0x4000, 0xcc187c22 )
ROM_REGION( 0x0020, REGION_PROMS )
ROM_LOAD( "yiear.clr", 0x00000, 0x0020, 0xc283d71f )
ROM_REGION( 0x2000, REGION_SOUND1 ) /* 8k for the VLM5030 data */
ROM_LOAD( "a12_9.bin", 0x00000, 0x2000, 0xf75a1539 )
ROM_END
GAME( 1985, yiear, 0, yiear, yiear, 0, ROT0, "Konami", "Yie Ar Kung-Fu (set 1)" )
GAME( 1985, yiear2, yiear, yiear, yiear, 0, ROT0, "Konami", "Yie Ar Kung-Fu (set 2)" )